A blog with honest, in depth book reviews and author interviews by a lifelong fantasy and Sci-Fi fan.
The Bookwyrm's Review of Forgotten Soldiers by Joshua P. Simon
Author: Joshua P. Simon
Length: 265 Pages/ 8 Hours, 57 Minutes (Audio)
Publisher: Joshua P. Simon/ Podium Audio
Release Date: December 14, 2014/ May 19, 2017 (Audio)
Narrator: Steven Brand
Genre: Fantasy
Rating: 5/5 Stars
Buy on Amazon
I happened to pick this book up on sale, but was a bit over whelmed with review reads at the time, so I was only able to listen to it recently. It turns out I should have gotten to it sooner, because wow, what a story! The themes of this book hit home, since I served in the Army with the last of the Vietnam era vets, who told us of returning to a divided country that didn't want them, and had a skewed image of what they had done while deployed. This book was an emotional roller coaster for me, but in the best way.
PLOT SUMMARY
The Kingdom of Turine has been at war with the neighboring empire for a decade. Included in that army are a large amount of conscripted soldiers, among whom is a special group of soldiers who work for the commanding General as his special ops group. This group is led by Sargent Tyrus, himself conscripted at the beginning of the war, and the brains behind most of the General's strategic wins. He is also one of the rare people immune to magic, a valued trait in a soldier. When the enemy reportedly finds a magical relic that will win them the war, they mobilize for a full scale attack against the Turine forces. Tyrus convinces the general to deploy forces to flank the invaders, as well as sending his unit behind the lines to try and get the weapon from the enemy. Sneaking through enemy territory, they find the sorcerer's encampment where the relic is held, and after an intense struggle, manages to win the day, including killing the enemy's top sorcerer.
Returning the weapon to their camp, they find the enemy has surrendered, agreeing to become a vassal state to Turine, as long as they promise to bury the relic and forget it exists. Not so shockingly, the King wants the relic studied, and Tyrus sister, Ava, his unit's mage, goes with the relic to the capital while Tyrus and his unit are released from service, along with several larger units.
As the group of soldiers returns home, they find as they go that they are not welcomed as conquering heroes, but looked at as akin to rabid dogs that were killing innocent civilians, raping and pillaging their way through the war, and now just wanted to return and take what the people who remained have. This leads to soldiers being attacked in a small city when they stopped for the night, and them having to fight their way clear. As the soldiers continue on, the party grows smaller as soldiers return to their various homes, until its just Tyrus and a few of his squad left. Reaching the road to Tyrus's farm, they separate and Tyrus heads for his farm to be reunited with his wife and children.
Tragically, this isn't what happens, and Tyrus finds that his hopes and dreams are destroyed as his farm has been sold, and his family shattered by a series of events he had no knowledge of, since the army has had an information blackout for the past 5 years. In fact, the army messed up and sent a message that Tyrus was likely dead, and this forced his wife to make decisions that eventually led to tragic results for her. Determined to reunite with his family, he finds his children indentured to his childhood enemy, a rich bully, and end up on the wrong side of the law after fighting him and his bully boys to get his kids back. He and the children are trying to leave town when Tyrus runs into two of his former squad mates that found a similar welcome for them, and as they are about to leave town, a mob approaches to stop them.
Its here where the story gets crazy, as a portal opens, and Tyrus's sister Ava pops out, telling them they need to leave town immediately, since the king's magicians are about to mess with the relic and bad things are going to happen. All of a sudden, there is a flash from the direction of the capital, and people collapse into seizures. Tyrus and his kids alone are ok, since they have immunity to magic, but the townsfolk are wrecked, and Tyrus has to decide if he and the family should run for it or help the town. This leads to wild series of events, as the blast was just the beginning of what could possibly be the end of the world if Tyrus doesn't do everything he and his people can do to try and stop it, all while dealing with a village that wanted to string him up not too long ago. His decisions will have greater consequences than Tyrus could have imagined.
CHARACTERS AND WORLD BUILDING
The characters in this are such a treasure. I think Tyrus may be one of my favorite all time characters in fantasy. He is such a tragic character, having to deal with so much loss and horror, and yet he still finds ways to struggle past and remain functional. He's such a well rounded character, with his flaws given just as much light as his strengths, making him resonate with me as a reader. The secondary characters are also fully realized, his old squad mates especially reminding me of people and times I had in the army. They just come across as real flesh and blood characters. The villain is a bit of a trope, the rich childhood bully grown into the town bully, but he doesn't go overboard with it, and he is still effective as the foil to Tyrus.
The world building is a solid as you're likely to find in a fantasy novel. Turine is basically a fantasy version of the US during the Vietnam War, as soldiers returned to scorn and derision, just trying to return to the lives they were forced away from, shattered by what they experienced in the war. The prose describing these places and situations is just fantastic, really drawing you into the world, which is all you can ask of any author creating a new world. It's just done in such an impactful way, you can't help but feel you're right there in the middle of the action.
NARRATION
The narration is ably handled by the talented Steven Brand. He is one of my favorite narrators, and this is just another example of why that is. He does such a fantastic job of creating individual voices for the various characters, breathing life into each of them. His narrative pacing is some of the best in the business, with a crisp delivery that really keeps the story flowing, and his accents and tones are perfect for the story. I can't wait to hear him narrate the rest of the series.
FINAL THOUGHTS
This was a difficult review for me, because I really did feel so badly for Tyrus and his fellow soldiers, having served with soldiers who had been through similar situations, and having heard their stories. Tyrus returning to tragically find his hopes dashed was a gut punch that when it all finally unfolded it actually left me in tears, and considering I have the emotional intelligence of a rock sometimes, that says a lot for the talent of the writer. I can't recommend this book enough to fantasy fans, and I'll even make a specific recommend, something I usually won't do. If you liked Peter McLean's Pries of Bones series, which starts with a similar premise but then goes a very different path, this may very well appeal to you. Definitely one of my top 10 all time reads of any genre.
The Bookwyrm's Review of Winter Harvest by Dawn Chapman
Author: Dawn Chapman
Length: 484 Pages/ 13 Hours, 23 Minutes (Audio)
Publisher: Mountaindale Press
Release Date: April 24, 2020
Narrator: Neil Hellegers
Series: Space Seasons, Book One
Genre: LitRPG/Sci-Fi
Rating: 4.5/5 stars
Amazon Purchase Link
I've gotten a chance to review read some LitRPG lately, and I have been really enjoying it. When I got a chance to do a review of Dawn Chapman's new LitRPG title, I jumped, since I am such a fan of her sci-fi work. It turns out she has written a seamless hybrid of LitRPG and space opera that kept me on the edge of my seat waiting to see what came next.
PLOT SUMMARY
In a future where your final school test scores determine whether you go on to a life working in a technologically advanced society, comfortably working for one of the corporations that run things, or end up downloaded into a VR body, fighting a war with hostile aliens on the far side of the galaxy, Kyle is all set. He's smart, determined and prepared for the tests. When the results come back, though, he is shocked to see that he has failed, and he must report for download while his body is disposed of.
Resigned to his fate, Kyle gets uploaded, only to find himself downloaded onto the wrong planet, one with experienced troops, as opposed to a noob area where he should have been downloaded. He also finds he has special tech that allowed him to keep all his memories, while hiding his stats and abilities from other troops. He is almost immediately in over his head, as the area he spawned in is under threat from an alien race of giant wolfman like aliens, and the combat is only heating up. Making some allies in the fight, Kyle still ends up dying and re-spawning, finding the cost is a small percentage of his memories each time he dies and re-spawns. It doesn't help that he apparently has a bounty on his head, and some of the other troops will do anything to collect.
Determined to try and survive, Kyle gets into the mech shop and figures out how to bypass the security and level overrides on a couple mechs, and he and one of his allies start training to use them, only to have an attack his the base that moment, forcing them to use their mechs to help repel the opposing forces, even if their hacking the mechs could result in their own side erasing them. They end up in a pitched battle and even find some incredible new uses for the mechs, and Kyle finds that one of his antagonists might not be what he seems, and that the world they're all fighting for may be much different as well.
Winning a combat test to win a slot on the team that has been trying to kill him for the bounty, Kyle finds their leader, Taito, has an agenda of his own. They make plans to try and escape the world they are on, while taking out the biggest threat to them all: Saskia, their ruthlessly efficient killer teammate. They manage to aquire a broken down ship that Kyle sets to fixing up, but this leads him into direct conflict with Saskia and her new team of killers, leading to a showdown which ends in ways they didn't see coming, leaving Kyle wounded and set into a healing tank as they depart.
Waking in the tank, Kyle sees blood on the outside of the tank, and opening it, finds the ship has been boarded and Taito fighting for survival. Realizing there is only one way to save Taito, Kyle sacrifices himself by jettisoning himself and a boarder out of the ship, allowing Taito to escape. Waiting in space, Kyle's specialized tech keeps him alive, but he slowly passes out, awaking on an alien world, naked and freezing, not having re-spawned but having landed somehow. Meeting up with a new team, who decide to help him, he finds they are much higher levels than he is, and that he is way off course from where he was trying to get to.
Realizing that Kyle is dead meat if they don't get him leveled up, they take him on a crash course of grinding, basically letting him level up just by being part of their team, and getting him some specialized gear in the process. This all leads to the climactic battle which has far reaching implications for not only Kyle, but for so many other people stuck in the VR, since Kyle has found out secrets that weren't supposed to be known by anyone, and that the company in charge of the VR, Arndale Corp., will do anything to keep from coming out.
CHARACTERS AND WORLD BUILDING
Being a LitRPG world, anything is possible, but the author keeps things grounded in a science fiction reality of just a relatively believable sci fi world. You can actually see a lot of what she has written as possible, given technological breakthroughs with nano tech, robotics and weapons tech. The LitRPG elements are fairly standard, being mid-level crunchy, meaning there is stats and level/character building, but not overwhelmingly so. Its definitely a world I'd like to go gaming in, as long as I could get out at the end.
Characters are a definite strength of this story. Kyle especially has an interesting character arc, having to face the loss of his life's ambitions and make a new life in the VR, finding out along the way who he truly is, and having to determine which paths to take for success. He didn't start off the usual callow youth who grows into the role, but a competent young man who's skills allow him to flourish in a situation he never expected to be in. The secondary characters are an interesting bunch, with some coming on to the story briefly and moving on, and some being much more integral, and being more heavily detailed. Taito and Saskia especially get some attention, as their characters dynamics affect a lot of what Kyle does in the beginning and middle of the story, and Saskia turning out to be one of the antagonists and a part of a larger conspiracy was a major turning point in the story.
NARRATION
The narration is performed by one of my favorite top five narrators, Neil Hellegers. He has an amazing range of voices, using various tones, accents and cadences to differentiate the characters, bringing them each to their own life. His narrative pacing is excellent, never being monotone, but paced in such a way as to keep the listener engaged. I'd consider this some of his best work.
FINAL THOUGHTS
I really enjoyed this story. It was a nice blending of sci-fi/space opera and LitRPG elements, which is nice in a genre that usually focuses on fantasy elements. It had engaging characters, excellent action sequences and an underlying conspiracy, which is a favorite trope of mine. I do like a story where characters actions have broader consequences to the larger world. I would definitely recommend this book to anyone looking for quality read with great world building and characters. It should appeal to a lot of different readers.
The Bookwyrm's Review of Leap of Faith by J.S. Grulke
Author: J.S. Grulke
Length: 359 Pages
Release Date: December 18, 2019
Series: Anura Rising: Book One
Genre: LitRPG
Rating: 4.5/5 Stars
I have been getting more into LitRPG of late, and when offered a chance to review Leap of Faith, I jumped, so to speak. It just had the look of a light bit of fun, and while it was, it turned out to be a bit deeper, which really worked.
PLOT SUMMARY
Henry Thomas is a high school kid dealing with a series of life tragedies. After a life altering bad decision, Henry decides to end his life by parking on a train bridge. When he meets his end, he is surprised to come to at all. Awakening on the world Anura, he meets a man named Verlos, who tells Henry he's being given a second chance; a chance that, if he accomplishes certain tasks, will result in him being reunited with his family. There's only one catch: He will have to do it in his new body, that of a man sized humanoid frog in what amounts to a role playing game universe.
Accepting the deal, Henry starts to move through the area he got left in, a swampy area. He runs into some other frog men, who don't take kindly to him being in their territory. Deciding to fight them, he manages to beat a couple, but when the fight starts turning against him, he tries to escape and is captured. Returning with Henry to their village, Henry discover's they are called Bruggs, one of several different tribes of frog men. The village just had a bunch of villagers stolen by gnolls, who plan on sacrificing them in dark ceremonies. Henry is given a chance to earn the Brugg's trust if he agrees to a quest to rescue the villagers. Realizing he has nothing to lose, he agrees, and goes to find them. He has to bring the tribes shaman with him, a kobold named Ott, who can hopefully use his magic to help the mission.
This quest is the start of a much larger dangerous adventure for Henry, because the Gnolls are the least of his problems. It turns out they are working for Nergal, a powerfully evil being who is looking to destroy Anura and it's inhabitants, using a magical poison gas cloud he produces to do it. Barely escaping Nergal and the gnolls, Henry returns to the village, only to have it be attacked by monsters, forcing the survivors to flee. This leaves Henry in charge of the villagers, his life literally tied to their survival, although he gains buffs by their being attached to his leadership, which disturbs Henry, being a loner and not wanting to lead anyone.
Escaping the area, Henry and Ott discover a hidden area that would make a perfect site for a new village. Unfortunately, the current inhabitants are willing to kill anyone who enters to keep secret the reason the area remains hidden. After a crazy series of events, Henry must finally do what he hates, trust others to help him, if he is to have a chance to defeat Nergal. The way that battle occurs is completely unexpected, and the results will have unforeseen repercussions for Henry's group and the wider world.
CHARACTERS AND WORLD BUILDING
Deep characterization is not something a lot of people would associate with LitRPG, and in a lot of cases, that's accurate, since the stories tend to be lighter and more comedic. Leap of Faith, however, is a bit different in that regard, especially with the main character. Henry starts the book as a selfish, shallow loner who doesn't see the value in other people, because they will let him down. As the story progresses, though, you realize this is a defense mechanism to deal with a traumatic upbringing, with tragedy and abuse mixed throughout, until Henry's final acts in the real world leading to his rebirth in Anura. Throughout the story you can see Henry refusing responsibility, making mistakes and paying the price again and again, as he slowly grows to realize the world is larger than his immediate concerns, and he must step up and accept he can't remain a loner all his life, and must give of himself. In short, actual character growth. I have to admit, the physical character growth was amusing, too. Having a buff where you have a 10% chance of decapitating someone with your tongue was a funny bit of character creation.
The secondary characters are fleshed out as well, with Ott and the hunter Kai getting the most attention, but even the minor characters get a look into their lives and motivations. Nergal makes a good villain for the story, being powerful and truly evil, but his motivations remained a mystery, even if it was just watch the world burn, which seemed a bit of a missed opportunity to expand the character to me. That's a minor point, though, and didn't affect my enjoyment of the story.
The world building for Anura is creative, seeking to keep it from being a two dimensional typical game universe. There are a variety of fantasy races as well as ones the author created specifically for the book, and they work well within the setting. The world itself has a wide variety of settings, from swampy marshes to river valleys and forests. The magic is intrinsic to the world, and the gods of the world are actual beings, which can effect the world around them. The nature god Kana is a huge surprise, quite literally. You'll understand when you read the book.
FINAL THOUGHTS
While Leap of Faith may look like a goofy, lighthearted fluff LitRPG, it was written with care and skill for plot, characters and world building. It has actual organic character growth, with a flawed protagonist that you grow to understand more as his story is revealed. I would definitely recommend this one to fans of the genre, as well as more traditional fantasy fans. I understand that Soundbooth Theater is working on the audio version, and when that one comes out, I'll update this review to cover that version as well. Definitely give this book a try.
The Bookwyrm's Review of They Eat Their Own by Amanda K. King and Michael R. Swanson
Authors: Amanda K. King & Michael R. Swanson
Length: 276 Pages
Publisher: Ismae Books
Release Date: May 19, 2020
Genre: Sci-fi/Fantasy
Rating: 5/5 Stars
I read and reviewed Things They Buried, the first book in this series, about a year ago. I was hugely impressed that a debut novel could be so polished and creative, mixing genres seamlessly to create something entirely new. It created a world where genetic manipulation is common, while some things, such as photography, are rare and expensive. The first book had quite a few horror elements to boot, but this book takes an entirely different, but just as effective approach, not suffering a sophomore slump at all.
PLOT SUMMARY
Starting about a year after the events of Things They Buried, the story starts off in a way I didn't expect: a pirate raid on a ship off the coast of Dockhaven. The ship, a merchant vessel, is carrying a variety of cargo, but apparently has some special items the pirates are looking for: items from a dig in a lost civilization. After getting what they came for, they ensure they will not be identified by any crew, permanently.
We then move to Dockhaven, where we see Sylandair, Duke of Chiv'vastezz, in a high stakes card game with some of the movers and shakers of Dockhaven society, including his rival Flark, who own's the building Sylandair and his mate Aliara, called Rift, live in. Idra, The Mayor of Dockhaven, and another of Sylandair's rivals, is also playing. There is a lot of political and financial intriguing going on with the game, as Flark is trying to influence Idra, who owes substantial loans to Flark, and is holding up other building plans he has. The tension at the table gets especially bad when Flark's minions implode one of his buildings with people still inside it, creating political issues for Idra.
Meanwhile, while the game is going on, Rift agrees to help Dreg, one of the Thung Toh thieves/assassins guild members, on one of his jobs. The job involves breaking into Flark's penthouse, and retrieve shipping guild ledgers, and permanently remove the guild member, now Flark's mate, permanently. In addition, they are to bring a artifact, a Voshar mask, back to Sylandair. The mask is the one thing an enemy from their past needs to enact her evil plan.
While all this is going on, Sylandair is dodging assassination attempts, and when Rift and Dreg return to the party the card game is held at, they end up going with Sylandair, Idra and Flark's ex Daisy to Flark's yacht for a game with higher stakes. What happens there is a crazy series of events, which even the quick witted Sylandair and Rift could not have seen coming, and which leaves them with more questions than answers about certain events in the city. It does present some new opportunities in the future though, as Sylandair and Aliara have some decisions to make.
CHARACTERS AND WORLD BUILDING
This is one of those books that mixes creative characters who push the story along with fantastic world building. The characters from the first book, with the emphasis on Sylandair and Aliara, get more depth throughout the book. Adding a bit more to their backstory, you find out even more clearly how they got where they are, and get a closer look at their decision making process. The events of the previous books have left their mark on them both, and they are still dealing with the trauma, especially Aliara, who's injuries almost killed her. She is unsure if her abilities will return completely, and this doubt really helps makes her a more sympathetic character, while still leaving her to grow back to her strong, resilient self. Sylandair too is a complex character, with strengths and flaws that really make him ring true. The secondary characters are all well written, written as well rounded characters with strengths and flaws, which really helps sell their various stories.
The world building is such a strength of this series. Dockhaven, in my opinion, is one of the best settings in fantasy/sci-fi, on par with the great ones such as Lankhmar, Ankh-Morpork and Sanctuary. It is so well described, you can practically smell the sea salt and feel the wind blowing the stink from the slums. The dichotomy of high tech and low fantasy really shines through, and creates such a unique setting. You really do get a feeling of a hive of scum and villainy, with a thin veneer of gentility over it.
FINAL THOUGHTS
The change in tones between the first and second book could have gone badly wrong if handled by the wrong authors. Fortunately, Amanda and Michael were the right authors, and did an amazing job shifting tones from a sci-fi/ fantasy hybrid with some serious horror elements, to what I think of as a down and dirty Ocean's Eight kind of heist story with an underlying conspiracy. I can see this book appealing to people on both sides of the sci-fi/fantasy divide, and create new fans of both.
The Bookwyrm's Review of Decisively Engaged by C.J. Carella
Author: C.J. Carella
Length: 276 Pages/ 12 Hours, 4 Minutes (Audio)
Release Date: December 28, 2015/ March 17, 2016 (Audio)
Publisher: Fey Dreams Productions, LLC
Narrator: Guy Williams
Rating: 4.5/5 Stars
With the wealth of military sci-fi today, it could be easy to get lost in the crowd. With the Warp Marine series, it has such a great premise that this doesn't happen. It's back story is reflected throughout, and its not such a far fetched idea.
PLOT SUMMARY
In the not too distant future, Earth has it's first alien contact with not just one, but two, alien races, the Risshah and the Hrauwah. The problem with this? They are fighting each other as the come into Earth's area, and the Risshah are genocidal to other species, so decide to clear Earth off while they're at it. Bombing the major cities of the planet, they are only stopped from killing all humans by the Hrauwah destroying their ship.
The US, on the far side of the planet when the bombing started, get a bit less damage than Russia and Asia, and they end up as the representatives of Earth with the Hrauwah. Feeling guilty they led so much destruction to Earth, they help the US jump forward technologically to be able to join galactic society. Its a big, nasty universe, though, so humanity's talent at fighting wars comes in handy, as does humanities unique ability to be much less adversely effected by traveling through Warp space. This allows the formation of the US Warp Marine Corps, which use specialized warp platforms to warp onto enemy ships and take them down from the inside. This is the universe the story starts in, 160+ years after first contact.
After being scapegoated for a battle that went badly, Captain Peter Fromm of the USWMC is reassigned in quiet disgrace to the backwater planet of Jasper Five, a client state of the US. Peter is to command the US embassy Marine detachment, not exactly a glamour role. It's supposed to be a quiet place to keep him out of sight. Unfortunately, it will be anything but. The population on Jasper Five, which has a rigid caste system, is being pushed, backed by the Lanark, another alien species that hates humanity, to rise up, rebel and kill all the alien outsiders. It also doesn't help the ambassador is a coward and not too bright.
As tensions ramp up, Peter is assisted by intel from Heather, a CIA agent working in the embassy staff, who is dedicated to keeping her fellow Americans alive as well. Things blow up when the ambassador insults the queen, which has the effect of turning the population, supported by their army, loose on the outnumbered Americans. Being supported with alien weaponry, what should be an easy to put down rebellion is a fight to death in the vein of Rourke's Drift and Little Bighorn, and if the American's want to avoid annihilation, they're going to have to use every trick in the book and every bit of their cunning to survive. What happens at the end shows that this is just the beginning for humanity, with it's very survival at stake.
CHARACTERS AND WORLD BUILDING
The book introduces us to a variety of characters, and they are well written, three dimensional characters. Peter Fromm is the perfect example of this. A dedicated, hard working Marine, he is dumped in the deep end on whats supposed to be a backwater, and rises to the challenge. He makes mistakes, which results in troops dying, but this is written like real military combat, and that is just a fact of war. He is willing to make the hard choices, even knowing his people may die. Heather is another excellent character. Smart, determined, sneaky and cool under pressure, she makes an excellent secret agent. She too comes across as competent and real, someone you can empathize with. There are various enlisted Marines we get to see develop as well, including my favorite, Russell Edison, who is always looking for a side hustle to pad his wallet, but is the guy you definitely want in the foxhole with you. The secondary characters get quite a bit of time as well, and are developed nicely in line with the story.
The world building is excellent as well. The changes to Earth culture based on the traumatic first contact are interesting, with the US going to a much more pragmatic system, with compulsory military service for every citizen, and a much more powerful president than before. The various worlds and polities of aliens are interesting, with some allying with the US, while others would love to see all humans, who they call warp demons, consigned to death. It's a hostile universe the author creates, with wonders side by side with the worst barbarism. It's easy to sink right into the world he created.
FINAL THOUGHTS
Any time you go into a new series, you never know what your going to get. What you get with this series debut is an action packed thrill ride with excellent military action, great character building and an expansive universe with which to expand the story. Tight plotting and pacing are also a plus. Any fan of military sci-fi should find something to enjoy in this story.
CHARACTERS AND WORLD BUILDING
The book introduces us to a variety of characters, and they are well written, three dimensional characters. Peter Fromm is the perfect example of this. A dedicated, hard working Marine, he is dumped in the deep end on whats supposed to be a backwater, and rises to the challenge. He makes mistakes, which results in troops dying, but this is written like real military combat, and that is just a fact of war. He is willing to make the hard choices, even knowing his people may die. Heather is another excellent character. Smart, determined, sneaky and cool under pressure, she makes an excellent secret agent. She too comes across as competent and real, someone you can empathize with. There are various enlisted Marines we get to see develop as well, including my favorite, Russell Edison, who is always looking for a side hustle to pad his wallet, but is the guy you definitely want in the foxhole with you. The secondary characters get quite a bit of time as well, and are developed nicely in line with the story.
The world building is excellent as well. The changes to Earth culture based on the traumatic first contact are interesting, with the US going to a much more pragmatic system, with compulsory military service for every citizen, and a much more powerful president than before. The various worlds and polities of aliens are interesting, with some allying with the US, while others would love to see all humans, who they call warp demons, consigned to death. It's a hostile universe the author creates, with wonders side by side with the worst barbarism. It's easy to sink right into the world he created.
FINAL THOUGHTS
Any time you go into a new series, you never know what your going to get. What you get with this series debut is an action packed thrill ride with excellent military action, great character building and an expansive universe with which to expand the story. Tight plotting and pacing are also a plus. Any fan of military sci-fi should find something to enjoy in this story.
The Bookwyrm's Review of White Serpent, Black Dragon by Joe Jackson
Author: Joe Jackson
Length: 395 Pages/ 19 Hours, 58 Minutes (Audio)
Publisher: Aethon Books
Release Date: May 19, 2020
Narrator: Chelsea Stephens
Genre: Epic Fantasy
Rating: 5/5 Stars
BUY ON AMAZON
I may have mentioned before that second books can be hit or miss, since sometimes the sophomore slump is a real thing. I've had a streak of good luck lately with second books, and this is no exception. It continues on from the first book, Salvation's Dawn, and really delves into the world of Citaria and the threat to the world.
PLOT SUMMARY
Five years after the events in Salvation's Dawn, Kari Vanador, resurrected demon hunter, is now living in the city of Darkwind, where she is the head instructor for the god Zalkar's demon hunter trainees. She is happily living with her mate Grakin and their son in his family's home, protected by his mother's powers as high priestess of their pantheon's head god. Life is good, especially after the life altering events five years earlier.
This all changes when a visiting noble, the infamous Lord of Barcon, Kaelen Black, comes to Kari's order in the city of Darkwind to request help finding a serial killer in his city. Given the opportunity to help, Kari jumps at it, feeling her skills are needed in the field. When Lord Black is attacked by a succubus assassin while waiting to return to Barcon, Kari realizes something else is going on besides a serial killer. Commencing her journey, Kari gathers up some allies on the way to Barcon, including Eli, a half demon warrior who worked for Kari's predecessor in the order during the Apocalypse, who has some idea what may be happening in the background, as well as Katrina and Sherman, apprentice paladins Kari met on her mission five years earlier.
Moving on to Barcon flying on griffonback, Kari and her allies meet with Black, and find that not only is there a serial killer running around, but the local assassins guild leader, Blackwing, is also engaging in a covert war with Black. The real problem for Kari is that it seems Black and Blackwing look exactly alike, and her order thinks Black might be Blackwing, making him a murderous assassin leader. This uncertainty leaves Kari uncertain how to proceed until events occur that clear the situation significantly, and also revealing that there is another player on the field: Emma, the powerful demon sorceress Kari ran into five years earlier on that fateful mission. This simple job of finding a serial killer has turned into a life threatening conspiracy that threatens to unleash an impossible evil on the world if Kari and her group, as well as some new allies met in Barcon, don't stop Emma and the succubus assassin's opposing plans. Kari is forced to use the many fighting skills gained in two lifetimes to try and defeat a fighter who just may be better than her, which most would consider close to impossible. What results has long term consequences for Kari, her allies, and her order.
CHARACTERS AND WORLD BUILDING
As with Salvation's Dawn, the characters are the driving force in this story. Kari especially is a fantastic characters. Strong and talented, she has flaws that eat at her throughout the book, and almost cost her life a time or two. While she's strong and capable, she's in no way overpowered, and she makes mistakes just like everyone else. She is very easy to empathize with, and you find yourself rooting for her through success and failures alike. The secondary characters, such as Eli and the twins, are all well written, with strengths and flaws, and some interesting back stories as well that really help to flesh them out. The villains are all interesting, having competing goals and plans to bring them about, and this really helps flesh them out.
The world building is also excellent, with Darkwind and Barcon as settings creating a really interesting atmosphere to the story. Barcon especially is drawn out very well, giving you a real feel of what the city is really like, from the slums to Lord Black's Fortress. The city inhabitants add to the world building as well, especially the clergy of the various gods, who play such a big part in various parts of the story. All told, you can immerse yourself in the settings and fit right in.
FINAL THOUGHTS
As I said, this is definitely a case where there is no second book letdown. In fact, it takes what made the first book so good, adds a deeper story line with greater consequences that hint at a huge underlying conspiracy, and creates an engrossing story that will have you turning pages and wanting more when its over. You can't ask for much more than that. It's definitely epic fantasy at it's finest.
The Bookwyrm's Review of Psycho Killers In Love by C.T. Phipps
Author: C. T. Phipps
Publisher: Macabre Ink
Release Date: TBA
Genre: Urban Fantasy/Horror
Rating: 4.5/5 Stars
I make no secret of the fact C.T. Phipps is probably my favorite author writing today, indie or traditionally published. I was given a chance to review an early copy of his latest book, so of course I jumped at the opportunity. I'm definitely glad I did, this being a stand alone that still ties into his United States of Monsters, and adds to the rich tapestry of that collection of series.
PLOT SUMMARY
In a world where slasher movies are based on real slashers, such as Fred, Mike, the Camp Killer and The Camp Killer's Mother, William and Carrie England know all about it. Their father, Billy Jones Patrick, was one of the original slashers, one who specialized and slumber parties, sororities and even Christmas. Needless to say, they had some lousy Christmases over the years. When their father was finally killed, they were both grabbed by the authorities and put in an insane asylum, since they were thought to have the slasher gene. Turns out they did, although the state didn't really know that. Now in their 20's, William and Carrie have escaped from their years of shock treatments, drug therapy and other warped government experimentation, and are on the run from the law.
Unfortunately, they can't escape their father, who, although he's dead, still keeps hanging around as a ghost. Stopped off in a small Kansas town, which it turns out is a nexus for slashers, William, who has never actually killed someone, has a weird feeling when a customer enters the diner they're in, as he can see the evil and murders the man has committed. Feeling an overwhelming need to murder the man, and with a voice in his head, the Spirit of the Hunt, egging him on, William follows him out of the diner to the back parking lot.
As he is about to murder the man, the tables are turned on him and William is murdered by the man instead. Just before he dies, though, he sees the man get killed by a woman with a golf club who was locked in the man's trunk. When he regenerates back to life, Carrie comes out and they meet the girl, Nancy. It turns out she is whats known as an Artemis, those rare girls at the end of horror movies that end up killing the slasher. It turns out that like William and Carrie, she has supernatural abilities, such as strength, speed and regeneration.
She explains she was at a bachlorette party that was captured by a group of rich people to hunt for sport. Deciding they needed to help her, they retreated to their house, an abandoned drug house, where they make a discovery: there is a staked vampire in the basement that has been drained of blood. This discovery leads to a wild series of events, as the drug makers return, and William and crew end their threat, awakening the vampire at the same time, who agrees to help them take the people hunters down and rescue Nancy's friends.
This leads to revelations about the group that has surprise origins with Billy and his contemporaries, and also the mysterious force behind the hunter's group. A force that has a completely unexpected link to William and Carrie's past, that might have world altering consequences if not stopped. Can a couple slashers, a slasher killer and a vampire possibly stop the threat, and do they really want to?
CHARACTERS AND WORLD BUILDING
As with any book by C. T. Phipps, the characters are what drives the story. William, Carrie and Nancy are just such interesting characters, fighting (or not) against their very genes and forces outside their control trying to mold them into the very stereotypes they were meant to be. William and Carrie were basically trained to be killers, and while Carrie embraces it, William has fought it, even going so far as to get his CPA, as far from being a slasher as you can get. Nancy is in a similar state, as her mother and grandmother were both involved as victims of slashers, and are the source of her Artemis genes. They aren't perfect, and defy their stereotypes, as William and Nancy should be deadly enemies, yet find themselves drawn to each other. There are a lot of fun dynamics within the group. None of them feel like cardboard cutouts, but just people dealing with unusual issues. The villains are an interesting bunch, tying into various other parts of the various US of Monsters books, adding backstory to those as well. We get an idea of their thought processes, and their actions are consistent within their character arcs. All told, an excellent group of characters.
The world building for this book is a strength as well. Its a world with a layer of the supernatural just out of sight, where supernatural slashers, vampires, demons, zombies and other assorted supernaturals exist. Tying into the other books, anyone who's read any of those knows just how much more supernatural world there is. This one delves into a more horror oriented corner of that universe, where the things that go bump in the night really are trying to kill you. You can tell the writer has a wealth of knowledge of the slasher genre, and puts it to good use building this corner of his shared universe.
FINAL THOUGHTS
Shared universes tend to be hit or miss in my opinion, but C. T. Phipps just keeps adding new corners to his universe, adding new layers of goodness. They all interconnect in various ways, but each maintain their own distinctiveness. I consider this to be a worthy addition to his universe, while still being able to stand on its own. I definitely recommend this one as a must read.
The Bookwyrm's Review of The Usurper by James Alderdice
Author: James Alderdice
Length: 475 Pages
Publisher: Lost Realms Press
Release Date: April 22, 2020
Genre: Dark Fantasy
Rating: 5/5 stars
Buy on Amazon
I'm usually not a big fan of prequels in storytelling. Filling in the backstory sounds like a good idea, but in a lot of cases, falls flat as they either throw the kitchen sink into it trying to add backstory, or they do something that's inconsistent with the story's current points. Luckily, The Usurper is not that book. Fleshing out the mysterious backstory of main character and events of the first book, Brutal, we get a rousing story all its own that leads right into the first book.
PLOT SUMMARY
In a disputed border area between the Kingdom of Vjorn and the Duchy of Derenz, the armies of both kingdom and duchy skirmish daily, preparing for a battle to determine the latest winner.The duchy uses a large force of mercenaries known as the Sellswords, led by Gathelaus, a giant of a northerner who has never known defeat on the battlefield. The forces are facing a stalemate, until one night, it all changes. The Kingdom's commander, Prince Roose, sneaks behind the lines and meets with the Duke of Derenz and Gathelaus and asks for their help. He tells them Vjorn's King Forlock is an evil ruler, completely out of control, and he is willing to cede the disputed land to the Duke if he will provide troops to help Roose overthrow the king and allow him to take the throne. Seeing a chance for gain, the Duke agrees to send all his mercenary troops, under the command of Gathelaus, to invade Vjorn with Roose.
Roose planned for this coup, and separated the various army units from the capital. However, it seems the King is not a complete fool, since his court wizard has spied their movements, and Forlock has invited in the country's wild barbarian neighbors to invade, burning and looting ahead of Roose's forces, leaving them no fodder for their horses. Realizing they will all end up dead if they are delayed too long, Gathelaus comes up with a plan to deal with them. What follows that plan is a wild series of events, including battles, betrayals, an attack by a demon, unexpected deaths and flashbacks to various points in Gathelaus's life.
The flashbacks show how Gathelaus became the ferocious fighter and tactician he is. Whether its fighting fellow Northmen for land, working as a bodyguard, becoming a war leader in a Mongol-like horde or fighting the last Emperor mage of a fallen empire, he has lived 10 lifetimes of action and adventure in 20+ years. These all tie into facets of the present, ending in the final confrontation at the capital, in a wild headlong rush to destiny for Gathelaus and company, as the only options are victory or death!
CHARACTERS AND WORLD BUILDING
I would have to say that the characters and world building in this book are equally strong, and are both focused on throughout. In Gathelaus, we have a modern day pulp action character, kind of a more sophisticated Conan type. An excellent warrior and tactician, he has risen through life on his own merits, finally leading his own mercenary army. He's not infallible though, and does have some failures in his life, and that definitely informs his decisions throughout the story. He's much more thoughtful and well rounded than I expected. The secondary characters all get some attentions, adding to the story in their own right, and not just as weapons holders for Gathelaus. The various villains are an eclectic collection, from female assassins to an insane emperor mage, and they all play well against Gathelaus and his companions, really helping to round out the story.
The world building is excellent, with a variety of settings throughout the book helping to set the tone. From a volcanic island newly risen from the ocean, a lost hidden city with magical protections to a prison fortress Gathelaus was once a "guest" of, they all lead to the penultimate goal in the book, the capital of Vjorn. This city, while not super heavily detailed, is given life by the story taking place within it, and really helps immerse the reader into the world.
FINAL THOUGHTS
As I initially said, prequels are hit or miss. in this case, it's a definite hit. It really adds a quality backstory to one of my favorite characters, and adds a bright new star to the ranks of ferocious pulp barbarian heroes/anti-heroes. This is one I would wholeheartedly recommend you read today, and then dig into the rest of the series.
The Bookwyrm's Review of Fade by Daniel Humphries
Author: Daniel Humphreys
Length: 218 Pages/ 6 Hours, 41 Minutes (Audio)
Publisher: Silver Empire
Release Date: May 14, 2018/ June 6, 2017 (Audio)
Narrator: J. Scott Bennett
Genre: Urban Fantasy
Rating: 4/5 Stars
Buy on Amazon
I have been a fan of urban fantasy since before it was even considered a genre. I am always on the look for a new series, and Daniel Humphreys delivered with the first book in his Paxton Locke series.
PLOT SUMMARY
Paxton Locke lives a strange life. Being able to see the hidden supernatural forces of the world since his mother tried to sacrifice him in a summoning ritual, in which she did sacrifice his father, Paxton is no fan of the hidden forces of the world. He travels the country, helping move ghosts on to the afterlife, mostly in secret, as he is living as off the grid as as much as possible in his small Itasca RV.
Its on one of these cases where Paxton's life takes a dangerous twist. The ghost of a murdered boy leads him down a path that points to the worst events in his own life: the night his mother tried to kill him, turning his hair white in the process, and granting him several magical abilities in the process, all at the cost of losing his father to his mother's mad scheme. The path leads him to seek help from the last person in the world he wants to see, his mother, serving life in prison after Paxton "helped" her confess to her crimes. Following the clues leads him to a ghastly scene of murder that is somehow connected to his mother, and he ends up returning to his own childhood home to confront his own ghosts. What follows is a harrowing series of events, as Paxton faces down an evil he didn't see coming, that if not stopped, could have far reaching consequences not only for Paxton but a much larger part of the world.
CHARACTERS AND WORLD BUILDING
This is one of those books that is very character driven. Its not a flashy urban fantasy like the Dresden Files or the Iron Druid. Paxton is a very grounded character, dealing with the trauma of his family life by trying to help others. He is a nicely rounded character, having various strengths and weaknesses. As easy as it would be to paint him as a white knight character, its would be incorrect, as Paxton does have some all too human flaws. The various secondary characters are also well written, getting their moments to shine or fail. The villains are also very well written. I'd actually say they are some of the best villains you're likely to see in any fantasy setting. They are written as much more than just mustache twirling baddies, and they play very well against Paxton's character.
The world building is well done, creating a layer of supernatural under the veil of the world, without going all out like the aforementioned series. It's a world you can see if you look out the window, if you just imagine that ghost's, witches and a few other supernaturals existed. Definitely a world its not hard to immerse yourself in.
NARRATION
The narration is handled by one of my favorite narrators, J. Scott Bennett. He has an amazingly smooth voice that really pulls you into the story. He does a nice array of voices for the various characters, giving them each a life of their own. His narrative pacing is excellent, which is not surprising, considering how much non-fiction he narrates. Definitely a strength of this version.
FINAL THOUGHTS
Any time you go into a new series, its a crap shoot whether it will be something you enjoy. This is such a well written debut to the series that I think it will appeal to a wide range of readers. I definitely think that fans of urban fantasy will find something to enjoy in this book, whether it be the story, characters or the world building, and the audio version is definitely worth checking out.
The Bookwyrm's Review of Crimson by Arthur Slade
Author: Arthur Slade
Length: 272 Pages/ 7 Hours, 15 Minutes (Audio)
Publisher: Dava Enterprises
Release Date: September 26, 2019/ November 27, 2019 (Audio)
Narrator: Mare Trevathan
Rating: 4.5/5 Stars
Buy on Amazon
I don't review a lot of YA fantasy, although that's not from a lack of enjoyment in the genre. On the contrary, I have liked YA even before it was called YA. A lot of the stuff I read as a teen would be classified as YA today, and being a kid at heart, I still have a warm spot for these kinds of books. When I was offered the chance to review Crimson, I jumped, since it had such an interesting premise. Its a good thing, too, since I had such an enjoyable reading experience with it.
PLOT SUMMARY
In the realm of Queen Servilia, who has ruled for 1000 years of peace since she cast down the evil god Mansren, peace is maintained by the queen's guards, who ensure the queen's laws are kept at all costs. This is the setting we meet the protagonist, Fen, who lives in Village 21. When she was 12, Fen was convicted of steeling a little butterfly statue, and as a consequence, one of the Queen's Guardsmen cut off her hand. Four years later, Fen wakes up to a horrible surprise: her hair is now crimson, meaning she has wildmagic, which is forbidden on pain of death, since only the queen is allowed to use magic. When her mother sees, this, she tries to cut her hair but it can't be cut. This forces Fen to go on the run, leaving her mother and sister May behind.
Leaving the village, Fen is confronted by one of the village bullies, who looks to turn her in. Her magic manifests as vines shoot out of her stump and stop him from taking her prisoner. Escaping the village area, Fen meets Ithak, another wildmagic that can turn invisible. She discovers from him that her village has been attacked by the queen's forces looking for her. She returns to discover her village burned and her mother has been killed, while her sister May has been captured and taken to the capital. Returning to the village, she is chased by the guards, but manages to escape. She runs across some guards down the road, alone, and manages to subdue one with her magic, taking his sword. That sword draws the guard, Marcus, after her, as his honor is now at stake.
Fen and Ithak head into the salt mire, a poisonous swamp that has unbreathable gases in it. Ithak is immune, and Fen discovers a way too use her power to breathe. The guard, Marcus, however, follows them in and is overcome by the gas. Fen saves him, and they tie him up and bring him along to their final destination, the Helwood. There, Fen meets the master of the Helwood: Mansren, who's stone body was broken apart by Servilia 1000 years prior. Mansren explains that Servilia is not the kind benevolent ruler she believes. In fact, she was the one responsible for all the other kingdom's destruction, and so much of the evil he is blamed for. He makes a deal with her that if she retrieves the last part of his body, his missing head, he will save her sister May from Servilia.
Seizing the chance, Fen, Ithak and Marcus, who realizes that he's been lied to his whole life, set out to bring Mansren his head. The journey moves along due to using the Queen's road, which creates magic speed for travelers. The Queen throws a wrench into the travel, though, causing them to crash off the road and end up separated. This leads to Fen working to retrieve the the head on her own, leading to a crazy series of events, as Mansren ends up made whole, but it turns out, the stories of what he did in ancient times had some basis, and the cure for Servilia's evil may be even worse. Fen and her allies must decide where they stand, and if they are willing to make the sacrifices necessary to stop the evil that could destroy the Queendom.
CHARACTERS AND WORLD BUILDING
YA takes a lot of criticism for simplistic, two dimensional characters who are usually created as Mary/Marty Stu's, quickly mastering their abilities with hardly any trouble, barely an inconvenience. Crimson is not in that club, though. The characters, mainly Fen, Ithak and Marcus, are well rounded characters, with strengths and weaknesses, who act in a believable fashion based on their life experiences. Fen has magic, but she both fears and struggles with it throughout the book, and it just feels so organic to her character. She just feels like a real teenage girl struggling with forces way beyond her control. Marcus and Ithak are a product of their environments, and it really shows in the way their characters develop. Even the villains are much more developed than I expected, with more than the mustache twirling evil baddie motivations.
The world is definitely an interesting creation, being a fairly dystopian fantasy setting, but not known as such to the residents, who have a thousand years of propaganda to instill in them the idea that their world is supposed to be that way. Its an interesting method of world building, letting the backstory do the heavy lifting of creating the setting. It's definitely a bit heavier than the usual pedestrian YA world building.
NARRATOR
The narration was handled by Mare Trevathan to good effect. She does an excellent job bringing the various characters to life, giving them each a unique personality. Her use of various tones and pitches differentiates the characters, and her pacing on the narration is excellent, never falling into a monotone, and really engaging your interest in the story. Definitely a talent to keep an ear out for.
FINAL THOUGHTS
This is definitely one of those books that will have a broad appeal to a variety of readers/listeners. As far as what you can compare it to, it has a similar feel to Sanderson's Mistborn in world building, but it definitely has its own feel and flair. Fantasy fans can definitely find something to love with this one.
The Bookwyrm's Review of Dreamsphere: The Day We Stopped Dreaming by Samson Tonauac
Author: Samson Tonauac
Length: 143 Pages
Release Date: September 23, 2019
Rating:4/5 Stars
I usually have a format I use for my reviews, but after reading Dreamsphere, I realized that wouldn't work, since this book has such an unusual format. This being the case, I'll try and just give a summary and some thoughts about the book.
The story basically bounces between various characters starting in 2017 and continuing in various scenes through 2399, going from a current world that looks like ours through to a dystopian cyberpunk future of immortal modified humans who have to reset their brains every 120 years with memories stored on the future cloud to keep their immortality going, along with nanite body enhancements.
The story skips around with various characters progressing through the years, as they change with the massive changes in society, as mortality is "cured" , but the cost of that cure is people's freedom, as the source of the immortality requires submission to him if people want to live forever. It definitely leads to a dystopian view of the future, which for most will go on for as long as they want it to.
This book is definitely out of my normal wheelhouse, but was still an interesting read. It has some definitely humorous aspects, while also waxing philosophical and nihilistic by turns. It raises some interesting questions about what really has value to someone if they know they can live forever, and what will they be willing to sacrifice to gain that longevity. All told, its a well written exploration of a future with darkness and potential all at once.
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