The Bookwyrm's Review of Salvation's Dawn by Joe Jackson




Author: Joe Jackson

Length: 422 Pages

Publisher: Aethon Press

Release Date: TBD

Genre: Epic Fantasy

Rating: 4.5/5

I decided to try this one out on a recommendation from a friend, who told me it was like nothing else out there. Figuring that was just hyperbole, since it seems like there's only variations on certain themes lately, I was pleasantly surprised to discover he was correct, since this story definitely has its own unique plot and themes.

PLOT SUMMARY

Karian Vanador, Shield of the Heavens, by the Grace of Zalkar, has just finished fighting with the forces of light against the Devil Queen Seril's demon forces in the Apocalypse. Being a demon hunter for the God of Justice Zalkar, she was eminently suited for fighting them. Being resurrected after being dead 200 years to fight in the Apocalypse still weighs heavily on her. As she prepares for a life outside the military, she feels a summoning from Zalkar's priest's that tell her life isn't getting any simpler.

Traveling to a nearby city, she meets with the local clergy, who tell her she has a new mission as a demon hunter. She is to meet up with the Silver Blades, a group of half-demon's who fought for their turncoat Demon Lord father for the side of Light, and evaluate their leader, while they go on a mission to investigate a warlord looking to start a race war.  Kari is not looking forward to the mission, but she is loyal to her god, and unknown to her, the mission will change her life in ways she'd never have been able to foresee.  

Meeting up with the Blades, she discovers they are a group of five brothers and one sister, who have a diverse skill set, and were responsible for taking down a Demon Lord during the Apocalypse. Traveling with the group is Erys, a half demon assassin/spy in a relationship with one of the brothers, Alegios. Led by Erik, who is a demon hunter in the service of  Zalkar, they proceed by ship to the island where the potential war is brewing. On the long trip, Kari gets to know the Blades, determining they are serious fighters with a range of useful combat and magical skills.  She also starts a relationship with Grakin, the group's healer, who realizes she is the famed demon hunter of legend resurrected, and not an imposter using the name. 

During the Journey, they make port in Kari's home city, which she had hoped to avoid due to childhood trauma that is just resurfacing in her jumbled memories. When Grakin is supportive and understanding of her reaction to the trauma resurfacing, she realizes they are truly mates for one another. As they continue the voyage, they stop at an isolated island, dropping supplies off to refugees from an attempted genocide. They also pick up a pair of human twin orphans, who need to leave the island if they are ever to find life mates. Both of them want to become paladins, so the Blades start to give them instruction in both combat skills and religious magic. 

Reaching another port on the Isle of Tsalburn, where the potential war may start, the group splits up after gathering intelligence about the political and war situation. Erik and Kari split off from the rest of the group, chasing a rumor of a demon that may be behind starting the war. The rest of the group proceed with Alegios as leader to gather the rest of the Island's cities together to set armies out to confront the invasion force. Both groups have various successes and meet up a city much closer to the enemy, and combine together to confront the enemies leaders in a sneak attack from the inside of their own castle, while the islanders face the army on the outside. They discover that there is a much bigger conspiracy going on than they thought, and it could have world wide consequences if not stopped. Kari also has something happen that will change her life forever as well.

WORLD BUILDING AND CHARACTERS

When I mentioned that this was a unique story, I wasn't just being hyperbolic. The world building is such that this really stands apart. One way it stands apart is the fact that while there are humans, they are a small part of the population. This is not a world populated with just elves and dwarves either. There are huge amounts of what amounts to animalistic humanoids, as well as part-demons. Kari is a perfect example of this, being Dracon-rir, which means she has a draconic type face, even though she is a mammal, wings which allow her to glide, and being stronger than a human of her size. The Silver Blade siblings are similar in not being human and having wings, all being humanoid. There are also lizard like humanoids, as well as the varieties of unique monsters. The world building is also unusual in that the author takes into account actual physics when he writes out the fight scenes. That means a 5 foot 3, 110 lb woman will not be slinging a 6 foot 3, 230 pound man around like she's Hulk Hogan. Speed,  agility and training become key components in fights, as they would in real life. The fight and battle scenes thus have an added element of realism just not seen much recently in fantasy. 

The characters are written as realistically as possible, especially considering they aren't human for the most part. The main group, especially Kari, are fully developed, with strengths, flaws and even horrific trauma they have to deal with. They build some real comradery throughout, and the peeks into their pasts really expand on their characters. Even the villains and secondary characters get attention paid to them, really fleshing them out. The only thing I was a little disappointed in was the appearance of some of the characters, such as the Silver Blades, since their descriptions are a bit vague. This is a small complaint, though, and didn't really dampen my enjoyment of the story.

FINAL THOUGHTS

As I mentioned before, this story is a unique take on the epic fantasy journey. It doesn't use the usual chosen one tropes, but takes a fresh look at how to make a successful narrative. It creates rounded characters you can get invested in, and you find yourself unable to put the book down. I really can't recommend it enough, and I look forward to reading the next book in the series.

 

The Bookwyrms Review of Brightblade by Michael Suttkus and C.T. Phipps



Author: Michael Suttkus & C.T. Phipps

Length: TBA

Release Date: TBA

Publisher: Crossroad Press

Genre: Urban Fantasy

Series: The Morgan Detective Agency, Book 1

Rating:4.5/5

I have been a huge fan of the various books C.T. Phipps and Michael Suttkus have co-written. When I heard that Michael would be taking lead on a new series set in the United States of Monsters universe, I was ecstatic, and happily took an offered review copy. I can happily say that not only does it fit into the universe, but charts in own course, adding new layers to what they have been creating in other books in the universe.

PLOT SUMMARY

Ashley Morgan is a bounty hunter working with her partners at a bail bonds in New Detroit, which is where the vampires made their base of power after they came out into the open when they bailed out the government in the economic crash of 2008. With the vampires and other supernaturals gaining legal status, the Red Room, who policed the hidden supernatural world, find themselves out of a job. This leaves people like Morgan's family suddenly without support and at loose ends. In Morgan's case, she took her status as a Bright, which means she has mental abilities, and tried to become a costumed superhero. Having telekinesis and being an empath apparently weren't enough to get the job done, so she quit that.

Morgan's firm specializes by bailing out supernaturals. Unfortunately, when they skip bail, it means vanilla humans cant go get them. Its up to Morgan and her team to bring them back and collect. After the capture of a bail jumper goes sideways, the vampire sheriff shows up to take him into custody, in exchange for information about where Ashley's missing brother is. Planning on following up, Ashley has to take an artifact they were paid for a job to the supernatural's bank for deposit. Unfortunately, that's the exact moment three supernatural's decide to rob the bank for another artifact. This leads to a battle between Ashley and the three robbers, who manage to get away, with Ashley being injured.

Ashley wakes up in a strange room, feeling unusual. It turns out that she's at her brother's apartment over the club he owns. She also discovers that she almost died, and had to be saved with vampire blood from her brother, who is now a vampire, thus making her a dhampir. This is awful news to Ashley, who was raised to hate vampires. Ashley finds out the reason for the bank robbery, which was to get an artifact that can raise a dead vampire lord, who can use the wand to turn vampires human again, something the vampires will do anything to avoid. This leads Ashley and her brothers group into conflict with a powerful vampire family bent of gaining power, who will stop at nothing to gain it. It doesn't help that one of the main conspirators is one of Ashley's ex's, who apparently was even worse than she seemed.  Ashley and crew must stop them before they bring about the end of the vampire nation, all while keeping Ashley from turning full vamp herself. Ashley needs all her abilities, both old and new, to survive until the end, with a lot of twists and turns along the way.

CHARACTERS AND WORLD BUILDING

Like anything having to do with Michael Suttkus and C.T. Phipps, characters are what drive the story. Ashley is such a well written character, strong, determined and vulnerable by turns. She has deep prejudices ingrained in her by growing up in the Red Room environment, but struggles to be honest and fair. Her hatred of vampires is so at odds with what her brother has become, and it's that conflict that helps driver her actions. Her bonding a mystical weapon also creates some funny moments, as she now has a rather loud "conscience" pushing her to do the right things.  The other characters are also so much fun. From Arthur, Ashley's vampire brother, to Alex, her wizard ex, the secondary characters get so much care and development. they get fully fleshed out. The villain of the story actually has very little face time in the book, so doesn't get as much first hand attention, but is discussed at length throughout the book. 

The world building is definitely sold. It expands upon the world created in Straight Outta Fangton, Esoterrorism and I Was a Teenage Weredeer. The fall of the Red Room is explained more in this one than the others, with some more of the ancillary work done there explained. New Detroit is expanded on past where its been shown before, really giving a look into the various territories the city is split into. It is definitely an expanded world ripe for future stories.

FINAL THOUGHTS

Any time you spin off a series with new characters, it has a chance of failing. Luckily, they took what worked with the other books in this universe, namely excellent characters, snappy dialogue and a fast paced plot and created a great addition to the universe.  If you like any other books by these authors, you'll like this one. I think it has a lot of appeal for any fans of urban fantasy, and has lots of potential places to go.

The Bookwyrm's Review of Zombie Lake by Javan Bonds



Author: Javan Bonds

Length: 392 Pages/ 6 hours, 56 minutes

Publisher: If Only I Had A Monkey Publishing

Release Date: December 27, 2016/ May 18, 2018 (audio)

Narrator: S.W. Salzman

Series: Still Alive, Book 1

Rating: 4.5/5

While I have read a bit of zombie fiction over the years, mostly stuff like Peter Clines Ex-Heroes series, I have gained more of an appetite for the genre lately. Zombie Lake, book one of the Still Alive series,  is the latest in the genre I've listened to. It is a bit more comedic than a lot of the more serious series, but it does have its own fairly unique take on the genre.

PLOT SUMMARY

Mo Collins, twenty-something guy from southern Alabama, is working as a crew member of the Viva Ancora, A working replica of an old caravel sailing ship. While anchored in Mo's hometown, a plague that turns people into naked, blue skinned, nocturnal PV's (short for plague victims, and not zombies, thank you very much) who run around biting and infecting people with 100% turn rate overruns the state. While almost all the crew went into town when the Cora docked, Mo and the ship's cook Crow stayed behind. Now, days later, they still haven't left the boat, living off the ships stores and fish they catch. Realizing they will need some supplies, Mo goes into town to try and find some essentials like medicine. Not surprisingly, the Walgreens has been looted thoroughly. Its while he's in town that Mo meets Smokes, who it turns out knows everything about zombie lore, and immediately he falls in with Mo. 


While they try and get some weapons at the local pawn shop, they discover their next survivor, Petunia Sledge, nicknamed Hammer, an army vet that owned the shop. On the way back to the boat, they discover Gene, comic shop owner and geek of the year, as he kills a PV with his prop Wolverine claws. The last survivor they discover is Bradley, a schoolmate of Mo's and a football star who is now a paraplegic in a wheelchair who has a service monkey as his companion.

Returning to the boat, they start making larger plans to raid things like the local Wal-Mart for more supplies. Shockingly, they meet up with more people they know there, including a girl Mo was good friends with. This leads up to Mo connecting with his family again, who have survived and gathered survivors in the rural area they live. It seems as though everything is set up for the long haul until a "military" unit shows up, demanding people turn their guns in and work for them. Shockingly, this isn't welcomed by the locals, and bad things start to happen. When Mo's family's place is burned out, they decide to take the problem head on, and a confrontation takes place with the military unit, with some unexpected results and consequences, leaving the future of the town in doubt.

CHARACTERS AND WORLD BUILDING

It's not often you can say a book about the zombie apocalypse is character driven, but with this cast of characters, it couldn't be anything but. The characters are so well created, they could be people you know in real life, with strengths and flaws and crazy personalities. Mo is a great character, but Smokes is the comedy glue that really elevates the story, being the seer in the story. his personality and encyclopedic knowledge of pop culture and zombie lore means he can read where the story is going as if it was a story. Its a very meta kind of characterization, one I'd never seen before, and really makes the story stand out. 

The world building is solid as well. You get a real feel for how small town rural Alabama works, and how this zombie outbreak overruns the area. There is surprisingly little zombie confrontations, since the PV's are mostly nocturnal. The PV's are surprisingly different than your run of the mill Walking Dead shambler, in funny and surprising ways.  It's all these little touches that make this book stand out.

NARRATION

I had heard S.W. Salzman narrating on other books, so I had an idea what to expect. I have to admit to surprise on just how good he was on this! I knew he was talented, but his voice work on these very different characters is just outstanding. Male, female, urban, rural, redneck, foreign, it didn't matter, he nailed the voices and brought all the characters to life. His narrative pacing was so spot on that I didn't want to stop listening, it just drew me in. I have to rate this as one of the top five narrations of the last year for me. 

FINAL THOUGHTS

While zombie fiction is a relatively new genre for me, Zombie Lake gives me hope that it will become a regular part of my reading rotation. I'm happy to recommend this series, and not just to horror fans. I think it can appeal to fans of multiple genres, including urban fantasy, mysteries, and action thrillers. I don't think you'll be disappointed if you check it out.