A blog with honest, in depth book reviews and author interviews by a lifelong fantasy and Sci-Fi fan.
The Bookwyrm's Review of The Ravenmaster's Revenge by Jacob Sannox.
Author: Jacob Sannox
Length: 229 Pages/ 5 Hours, 52 Minutes (Audio)
Publisher: Alan O'Donoghue
Release Date: May 23, 2019/ September 20, 2019 (Audio)
Narrator: Nigel Peever
Rating: 4.5/5 Stars
I have to admit, I am a sucker for Arthurian stories. Camelot setting, modern day, it makes no difference. I just love the mythos surrounding Arthur and his knights, and the hubris and betrayal that brought them down. If Merlin is a wizard in the story, even better. That's why Ravenmaster's Revenge immediately got my attention, and got such a quick read through.
PLOT SUMMARY
On a field in Camlan 1500 years ago, King Arthur and his knights and army face off against Arthur's bastard son Mordred and his army. This battle is to determine the fate of Arthur's kingdom, and brings about the end of the kingdom, as Arthur and Mordred mortally wound each other. As this knights start to mourn Arthur, Merlin appears and offers them a choice. He will bring Arthur back, but Arthur will sleep until land needs him again, and they can sleep with him as well, waiting to return when needed. Of course, all the loyal knights follow their king into sleep, awaiting the day the land needs them most.
Moving on to modern day, we go to the White Tower in London, where the ravens of the tower suddenly fly off and don't return, which legend tells portends the end of England. The ravens, all six of them, fly off to their true master, Branok, Merlin's former apprentice. Branok has a plan to use the ravens to bring about his revenge on England for the execution of Charles I.
We see in a series of flashback chapters how Arthur and his knights are revived during the War of the Roses, when it looked like the monarchy would fall. Instead, Henry VII took the throne and his line continued. Its during this time Branok was apprenticed to Merlin. Arthur and his knights would remain awake and involved in the background, protecting England. When Arthur makes the decision not to save Charles I from being overthrown by the forces of Cromwell, Branok turns fully to the darker side of magic, and only the intervention of Merlin stops him from saving Charles.
Locking Branok into a magical stasis in the tower, Merlin, Arthur and the knights continue on through history. The battle of the Somme in WW1 was especially bad, with a knight dying and Arthur severely injured and never fully recovering, either physically or mentally. This leads to the modern day, where Merlin is living as a homeless itinerant, keeping his own counsel as he watches for Branok escaping. Arthur is a living as a rich business owner, and his knights make up his security detail. This is the setting as Branok makes his plans for revenge, which includes revenge against Arthur for not being the king he wanted him to be. Its up to Arthur and the knights to try and stop a wizard that is willing to use the darkest arts to bring about the destruction of everything they love, with no guarantee they will succeed.
CHARACTER AND WORLD BUILDING
Since this is an Arthurian story, even in modern times, Arthur has to have his knights and Merlin. It definitely does, although you find out a few knights have fallen over the centuries since they were awakened. Merlin remains an imperious force in Arthur's life, but Arthur is very much his own man. He gets a definite character arc you relive with him through the flashbacks into modern times, through his triumphs and failures into the present day. The various knights are a bit two dimensional, for the most part being loyal knights and retainers and not a whole lot else, although you get the idea that at least one knight went rogue at some point. The villain Branok is a tragic character. He really gets an interesting character arc, since so many of his life's tragedies are a direct result of Arthur and Merlin's actions, even though he's not an innocent himself.
The various historical settings are obviously well researched. The modern day London settings are well thought out, and you get a real sense of the where the action is taking place. Since its flashbacks take place as far back as the 6th century, there's a lot of creative license with the historical settings, but they have a very real feel, immersing the reader into the setting.
NARRATOR
The narrative duties are handled by Nigel Peever. This was the first time I've heard his work, and it was an enjoyable listen. He creates a variety of voices for the various characters using various accents and tones, avoiding the trap of repeating voices for the characters. His narrative pacing is solid, never devolving to monotone, and he really emotes well while in character. I look forward to hearing him in the future.
FINAL THOUGHTS
As I stated before, I'm a sucker for all things Arthurian. Well, except for that last movie with Charlie Hunnam. Anyways, this is the kind of urban fantasy tale with enough story and action to appeal to a wide array of people. If you like the kind of story Steve McHugh tells with his Hellequin Chronicles, this should appeal to you.
The Bookwyrm's Review of Bulb by Bradley Wind
Author: Bradley Wind
Length: 363 Pages
Publisher: Kind Books
Release Date: October 13, 2019
Rating: 4/5 Stars
I get a lot of requests to review books. I heard the premise for Bulb and decided to give it a go. I can honestly say I have never read anything quite like it. It crosses a few genres and raises some disturbing questions about the nature of privacy.
PLOT SUMMARY
Ben Tinthawin is a 29 year old artist living in a future where privacy is a thing of the past. The Grand Archive, created by Dr. Mamon, has seen to that. Every thought and experience person have is stored in the Grand Archive for all to view. Initially causing riots, its now accepted by the vast majority of the population, being the ultimate form of entertainment. There is a movement to keep off the grid, but its far outpaced by the group who accept the Archive.
Ben is struggling to recover from the car crash he came out of fairly unscathed that killed his mother and father, as well as the aftermath which left him even more emotionally damaged. He is left raising his 7 year old conjoined twin brothers Ed and Francis, a result of their father's genetic tampering. Ben also goes to counseling and is also trying to recover from a broken relationship, which is due to the pitfalls of the Archive. This is the shape of Ben's life as he gets the opportunity to work with Dr. Mamon in creating an even more exciting project. Unfortunately, Dr. Mamon has plans of his own that could have far reaching consequences for the rest of the world, and its up to Ben and his new allies to try and stop the destruction of everything they cherish.
CHARACTERS AND WORLD BUILDING
The idea that there is no privacy in thought allows for a very deep look into each character. Ben is such a tortured character, having to deal with so much trauma, while also trying to keep it together for his brothers. He definitely is a rounded character. Ed and Francis are a product of their age, and ring true to it. The secondary characters all come across as fleshed out, with motivations and actions based on the unique circumstances of the world they live in. The antagonists have realistic motivations, seeing their actions as a way to point the way to a new future.
The world building is a mix of what I'd consider future tech and cyberpunk semi-dystopia, since there are still ruined areas left over from the riots that destroyed some cities after the Grand Archive went online. The Archive is a technical marvel, although it has problems of its own that it brings to society. The whole idea that there can really be no privacy in the end makes interactions different. It makes a blind date a choice, since you can look anything up abut a date. It also creates interesting entertainment opportunities, and makes people think twice about just what they are doing. It does raise some interesting questions.
FINAL THOUGHTS
The concepts and ideas in this book are a lot deeper than you expect out of a sci-fi novel. The author creates a very plausible society and its reaction to the loss of any real mental privacy, creating some intriguing scenarios around the idea. I can recommend this book for anyone looking for an idea driven book, which will have you turning the pages until you reach the satisfying conclusion.
Amazon Link
The Bookwyrm's Review of Mogworld by Yahtzee Crowshaw
Author: Yahtzee Crowshaw
Length: 350 Pages/ 13 Hours, 18 minutes (Audio)
Publisher: Dark Horse
Narrator: Yahtzee Crowshaw
Genre: GameLit
RATING: 5/5 STARS
When a gaming industry insider like Yahtzee Crowshaw puts out a book directly poking some fun at the industry he has spent so much time in, it’s best to check it out. Mogworld is the fruit of that labor. You can tell he has deep roots in the gaming industry, as he details some of the backroom details someone on the outside wouldn’t be privy to, while creating a cracking good bit of hilarious fantasy GameLit that is basically what Monty Python would come up with if they wrote a GameLit book.
PLOT SUMMARY
Jim has a dream. Graduate magic school and open up a magic shop, avoiding being a pig farmer like his parents. After a year in magic school, he has three spells and is ready to continue his studies. Unfortunately, the students from the warrior school down the road have other ideas, invading his school and killing Jim and the rest of the students. That should be the end, but life has a funny way of warping expectations, because 60 years later, Jim finds himself awoken in his previously alive, and now undead, body. Things are bound to get weird from here.
Being called back by a necromancer looking for an undead horde isn’t all bad. Since Dreadgrave the Necromancer forgot the part about unquestioning obedience in his spell, his horde has free will. Dreadgrave also provides a nice pay and benefits package, such as keeping the spoils of any looting and quality jobs in his dread fortress. Jim lands the plumb assignment as head of the giant rat pit, and takes a real shine to the destruction of all the heroes. He even gets to kill what is possibly the funniest rogue ever, Slippery John, a time or two as he raids the fortress. Unlife is goodish until a bunch of strange Angels show up and Delete the fortress, Dreadgrave and all the undead but Jim, his associate Meryl, and a loudmouth undead priest.
Now on the run, Jim and his companions discover things in the world are getting really strange. Another priestnamed Barry that they met in the first village they came to after the deleting is now traveling around with a bunch of adventurers, destroying whole towns, and he is exhibiting incredibly powerful Magic! He is also preaching the word of Simon, his new god. Who is this god Simon? And why is he trying to delete so much of the world? With a couple of crazy adventurer’s gulld goons chasing them as well, Jim, Meryl, the Priest and Slippery John must discover what is threatening their world. And Jim needs to find out why he is all of a sudden hearing voices in his head, possibly from another god. The answers will shock them, and their world will never be the same after they discover what is causing it all.
CHARACTERS & WORLD BUILDING
This book has so many good things going for it. Snappy dialogue, fun world building, a plot that mixes fantasy, game and real life seamlessly and some of the best characters you’re likely to find. The characters are all fully realized, and show depth you wouldn’t expect. The comedy is mixed throughout and is , and really fits well within the story. The entire group of Jim, Meryl and the Priest are so funny, and even the priest’s name is a hilarious joke. The GameLit elements fit seamlessly, and just make the book that much better.
NARRATION
The narration is handled quite ably by the author. This is not a bad thing, as anyone who has ever heard his podcast can attest. Acerbic, witty, snarky and droll are all words that can be used to describe his performance, and he does such a great job bringing his characters to life. His narrative pacing is excellent, and he has such a good grasp of what he wants to emphasize in the story! He is definitely my favorite narrating author.
FINAL THOUGHTS
All told, this is definitely in my top five favorite of this genre. I can’t think of anything I disliked, and it should appeal to a wide range of fans, from straight fantasy, grimdark, LitRPG and GameLit. There’s something in here for everyone.
The Bookwyrm's Review of Ravine of Blood and Shadow by D.P. Prior
Author: D.P. Prior
Length: 238 Pages/ 8 Hours, 25 Minutes (Audio)
Publisher: Homunculus
Release Date: March 6, 2016/October 22, 2019 (Audio)
Narrator: Mike Carnes
Series: Annals of the Nameless Dwarf, Book 1
Rating: 4.5/5 Stars
I've been having a really good run of books lately. Ravine of Blood and Shadow is just the latest of exceptional fantasy books I've read lately. Starting off in a fairly traditional fantasy manner, the book starts to take some twists and turns until it just goes down some really crazy paths to reach its unique conclusion.
PLOT SUMMARY
Arx Gravis is the hidden ravine city of the dwarves, their last refuge with the fall of the great dwarven kings and their great city. The city is now run by a council who has one main rule, strictly enforced: No contact with the outside world. Anyone breaking this rule is subject to death. The ravine guards protect the ravine from outside treats, and ensure no one leaves, as well as enforces the laws in the city. Carnac Thayn, called Carn, is an officer in the guard, and comes across a murder in the scriptorium, the first in as long as Carn, 160 years old, can remember. He ends up chasing the murderer, a Fein, which is another subterranean race not seen in years, until it escapes into the lake at the base of the ravine.
This creates a lot of tensions, since the ruling council doesn't want to believe the dwarves are at risk. They are already massively isolationist. The threat of outsiders is just too much to bear. Carn's mentor, the leader of the Ravine Guard, Thumil, sets more guards to watch for a repeat. Meanwhile, Carn's brother, a scholar, is convinced through his studies that the lost axe of the dwarven kings is what is needed to protect Arx Gravis. The only problem is that if it exists at all, it was lost outside the dwarven realm on an exploring mission, and it's death to even go looking for it. As tensions within the city rise between various factions, Carn has made enemies with elements within the Black Cloaks, the ruling council guard force.
After one of the Black Cloaks attempts to murder Carn, and gets killed instead, Carn goes on the run, discovering his brother has left the city to find the lost axe, which determines where Carn goes. Leaving through the hidden exit at the bottom of the ravine lake, Carn is one step ahead of the Black Cloaks, travelling through the strange underworld following the trail he hopes will lead to his brother. Fighting Black Cloaks and escaping again, Carn arrives at the lowest level and finds his brother. He also discovers the lost axe of the dwarven kings there as well, guarded by stone golems.
Things don't go how Carn hopes, though, as the Black Cloaks attack when they arrive, and Carn's brother pays the price. The guards have their own surprise though, when the golems attack them and they find out what being on the wrong end of stone giants is like. Carn manages to get the axe and escape. Returning to Arx Gravis, Carn sees the city has been overrun with demons, and he goes into a berserk rage determined to destroy them all. Everything isn't what it seems, though, and Carn may pay the ultimate price for this discovery.
I was amazed at how much character building was built into this story. The family ties, how they interact is all worked into the story in intricate ways. Carn is obviously given the most attention, and you really get a peak in his head and into his motivations, as well as seeing how he reacts to triumphs and failure. The secondary characters are given some attention as well, rounding them out as much as possible. The more villainous characters are given realistic motivations, whether they be jealousy, greed or just a sense of xenophobia according to their natures.
The world building is excellent. The hidden city of Arx Gravis is fully realized, with excellent descriptions of the nature and shape of the city. You get a real feeling of being in the city carved out of the ravine, hidden from the rest of the world. Its easy to see how the city can remain hidden based on the descriptions, being a xenophobes dream.
NARRATION
I wasn't real familiar with Mike Carnes before I listened to this, but I have to say, I was very impressed. He does such a great job of bringing the characters to life, infusing them with their own voices and personality through use of different tones and registers, really differentiating them. His narrative pacing was outstanding, moving the story along and sinking into a monotone. I will definitely be giving his other work a look.
FINAL THOUGHTS
You would think every kind of story about that old fantasy standout, the dwarves, had already been told. Books like this prove that's not the case. Characters like Carn and Thumil just aren't Gimli knockoffs. They, and the others, have their own distinct society and personalities, and you really get into the storytelling aspects of the story. The loose ends were tied up, but there is definitely more story to tell down the road, which I will definitely be reading and reviewing.
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Author: Rune S. Nielsen Length: 774 Pages Publisher: Self Published Release Date: July 7, 2020 Series: The Artifact War, Book 1 Genre: Epic ...